If covering Helldivers 2 this year has taught me anything, it's that balancing a horde shooter is monstrously hard—starting with an unpopular major balance patch that dented the Railgun, it wasn't until this month that, after a big overhaul, Arrowhead started hitting the mark again. So to see Space Marine 2 now running into the same problems has given me an unpleasant sense of intergalactic déjà vu.
Late last week, Saber Interactive released a patch retooling the difficulty for Operations, which are the game's multiplayer mode—on the plus side, there's a new Operation for players to enjoy, praise the emperor, as well as a new difficulty mode. Issue being, that difficulty mode's unpopular for a couple of reasons.
Named "Lethality", this difficulty makes Ammo Crate refills limited per player, and severely nerfs your armour regen if you aren't close to your mates. While these things do technically make the game harder, artificial resource scarcity in a game about mowing down hordes of enemies isn't great, and the game's classes are designed to operate at different ranges. The Sniper, for instance, is meant to… y'know, snipe.
Looking at the community response, the main issue seems to be a similar one to Helldivers 2—in that these attempts to ramp up the difficulty completely clothesline playstyles and narrow players into a specific set of meta-appropriate boxes, else they suffer annoying damage sponges:
Luckily, Saber Interactive seems to have recognised there's a problem. As written on the publisher Focus Entertainment's X account: "We closely read your feedback regarding the latest patch … we're actively working on another one including balancing fixes. It should release next week." That'll likely be Thursday, if the studio's release schedule is to be followed, though there's the possibility it pushes it sooner.
Honestly, seeing history repeat itself with yet another horde shooter game is a head-scratcher. If Helldivers 2 has shown me anything, it's that trying to balance your game about mowing down aliens by making players feel constrained, rather than powerful? It'll only end in tears. Especially in a Space Marine game, where you're meant to be playing a genetically-modified super [[link]] soldier with three lungs—being a little OP is part of the fantasy. Here's hoping Saber Interactive can course-correct without the months of drama Arrowhead suffered.